This may sound silly, but it not very easy to be objective and listen when you are playing. What sounds great to your ears in a room is often not what would be the sound you want. Maybe only high-end amps can beat amp sims? I ![]() ![]() I can use amp sims to get a pretty good tone, but I thought it would sound more authentic if I used a real amp. I combined the tone of a real amp and amp sims once and it turned out pretty good. I like the tube screamer and don't have any other guitar pedals that would affect the tone. I doubt it's my monitors because I have monitors meant for critical listening in a studio environment, and I like the guitar tones I hear on others' songs when listening on these monitors. Jim Lill has a handful of interesting YouTube videos about guitar tone. Then one track or the other can be used in the mix, or they can be blended.Īn amp sim plug-in is usually more affordable than buying your favorite amp, and you can own lots of sims. If you don't like the recording it might be your monitors.ĭo like the sound of the Tube Screamer? Do you have any other pedals?Ī lot of pro recording is done with a mic in front of a cabinet plus a direct connection with various optional plug-ins. It's not clear if don't like the sound you're hearing in the room, or if you just don't like the recording. There are LOTS of variables, especially with amplifiers, cabinets, and pedals, and how hard you drive/overdrive the amp. I think moving the mic farther away makes it sound clearer, but still sounds pretty scooped to me. I think it sounds good in my room but when I put the recording in a mix or compare it to guitar tones from professionally mixed songs it sounds like it has a blanket over the cab. On it's own the guitar track sounds way too nasally, but in the right context it works a charm, particularly as a parallel effect. I often use fabfilter volcano's 'low cut 4' setting which is basically a high pass filter with two moveable notch filters. But yes, mids are where it's at for bringing distorted guitar out in a mix. The ultimate question is how it sounds in the context of a mix really, for which there are no hard and fast rules. I presume you've tried experimenting with mic position?Īre you saying it sounds good in the room but you don't like the way the recording is coming out? Try experimenting with mic position, distance, close on-axis, off-axis and particularly moving the mic to a different position around the cone can make a huge difference when close-micing. and the spectrometer shows it's fairly balanced between 100hz and 6-7khz. I don't think it sounds particularly scooped.
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